RECIVS' Boardgame Projects
A Revision of Slev's Advanced HeroQuest Reforged
|Posted by RECIVS on February 12, 2016 at 12:10 AM|
Advanced HeroQuest Re-Reforged–as the title suggests–is a set of variant rules for Slev’s Advanced HeroQuest Reforged.
A variant of a variant, implemented as a mod. If I had to describe it in a few words, I would say it is essentially a cross between Reforged and AHQ Second Edition, with a heavy dose of our own house rules.
The project offers a revised version of Reforged (reimplementing most of the original AHQ mechanics while fixing the old issues) added with improved character-development and combat systems ported from Second Edition, all combined with our own modifications and adaptations from the other variants out there.
At the core level it retains most of the original game mechanics, so it plays more like Advanced HeroQuest than Reforged does. However, the recent implementations (working cohesively with Slev’s system) provide new options that spice up the experience considerably.
It is designed to be a tactical dungeon crawler, light and uncomplicated but varied and engaging at the same time. It is focused on exploring dungeons, fighting monsters, finding treasures, and developing your character(s) in a challenging environment.
The game requires very few components and short set-up times, so the administration is relatively simple and agile even when controlling the whole party of adventurers. Also, we have not yet found another tabletop dungeon crawler that delivers the same sense of tension and unpredictability while playing solo. If we add all the customization options included and (of course) the nostalgia factor, we then have features rarely found together in a dungeon crawler these days.
This is a non-profit effort based on shared work. Our goal is to evolve Advanced HeroQuest to the level it deserves as an exceptional and unique dungeon-crawl system ahead of its time. We believe that Slev's revision came to boost the system's potential even further, but we don't agree with some of his design decisions. Nevertheless, his character-creation and matrix-scaling systems are very ingenious, and they are indeed solid foundations to build upon.
It is a work in progress, so the purpose of the attached document is to share what we have so far (as an open test version) in order to receive criticism that may be useful for its improvement. Any feedback will be greatly appreciated.
Categories: Advanced HeroQuest
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